Tuesday, December 14, 2010

Lazy Day



Nice lazy day. I didn't start work on the backpack added size checks to the array. Added transfer of items from the exp array to the backpack array and since the backpack array is just really a small mirror of the player array to that one as well. Now only have to add backpack to exp array so that way you can discard and exchange items in the backpack.

Daisy

Monday, December 13, 2010

Exp Screen part 1


False Enthusiasm C42. Got the basic lay out done, except for the player and girls. Item after combat is up and being made okay. Even works for arena. Still have to make a much more complex backpack version as it will be necessary to have exchange back and forth because of the back pack size limit. Also probably a take all button. Add that to the girl exping, class changes, and general trying to balance equals at least another one or two days.

But I'm declaring the next two days to be lazy days. I got a pile of anime to get through thanks in part to the Rightstuf's 12 days of Christmas. And I think 2 days of relaxing is well deserved, since this week I got a ton done.

Daisy

Sunday, December 12, 2010



So another night of playing with the combat system. Tutorial is up and running, everything seems rather fine except for some reason Teresa is getting two attacks if you kill the zombie. Something to fix tonight after that the exp screen and more work on enemy creation. Combat is killing me already 5000 new lines of code and three new screens. That's about two months worth of updates by itself and still not done.

And my upstairs neighbor creating a sail boat in his third story apartment is driving me crazy to much banging, sawing, and power drills. That I can't really think of anything else to make this wall of text longer.

Daisy

Saturday, December 11, 2010

Screen flow in Combat




A flow chart for arena and exploration combat. Yah the arena screen looks sort of ugly in comparison, but going to work on that some day. Right now re-working on how enemies are created and scripted enemies events. Also some day will have to build the exp and item screen at the end. Getting it up and running slowly and steadily still hoping to release a test version some time this week. That's what I said last week isn't it?

I actually can't think of any thing else to say.

Daisy

Friday, December 10, 2010

Set Up Screen about done finally



***Warning***

So the sort algorithm can create infinite recursions. Something I wasn't aware of, and that I must have missed in the bug reports. Removing for now, and I recommend you don't use sort.

Other then that as you can tell the back pack is up and working. Also played a little with the floating task bar. Next up is the ever popular integration of set up page to actual combat page. Such fun...

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I have posted a to do list on the board basically just a long list of stuff I still consider undone. Also a way to keep record of good ideas so they don't get lost when I put them off. Might be interesting read, might not.

The to do list.

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To help out the wiki guys I have uploaded my main image repository. The ones I carry around with me each night as I go to work.

Images

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Sort of Off topic but still sort of on...

Docclox frequent board member and the creator of the Whore Master game has his own blog now.

http://docclox.blogspot.com/

Worth checking out if your willing to read more then 1 blog a day. Now if you only read one you have to read mine, just so were clear.

Daisy

Thursday, December 9, 2010

Set up Screen part Infinite



So got all of the placement stuff up and working last night will still need to add some UI help and mouse over but that's about it. Will be working on the player items to backpack next. I did these a little oddly in that the backpack items are actually just pointers to what is in the player array. Rather then making multiple copies or moving stuff from one to the other and then back again. That seemed to work out pretty well up until this point. Now the array sorting of the two is going to be interesting. Will probably have to rewrite how stuff appears. But now that I think about it the sorting buttons do that already... maybe a special hidden sort for combat items... ooh. Good talking to you I need to go play with that.

Testing out another .swf player sort of like the Gom Player. In my search for the perfect way to play otherworld, it seems to run it quite fine and fast.



Redcape has pretty much finished up the sprite parade. They are as always so kawaii that I feel like I am getting sugar shock and want to thank him again for the great work.

Daisy

Wednesday, December 8, 2010

Set up Screen



Another day of not doing much. Come tomorrow this screen will be about done, if work goes okay (in other words no work at work.) Then will start looking on an exit combat screen to do exp. Then back to the combat screen and pull it all together. I still hope to have a test version up soon.

Daisy