tag:blogger.com,1999:blog-4740038019232623478.post4339808773561441374..comments2023-10-31T07:51:27.779-07:00Comments on Daisy_Strike's SDK: Even More Headless SlavesDaisy_Strikehttp://www.blogger.com/profile/04943903869046211819noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4740038019232623478.post-50903445411855458252011-03-09T00:28:47.330-08:002011-03-09T00:28:47.330-08:00Good video.
DaisyGood video.<br /><br />DaisyDaisy_Strikehttps://www.blogger.com/profile/04943903869046211819noreply@blogger.comtag:blogger.com,1999:blog-4740038019232623478.post-78904307076930938592011-03-08T22:41:26.464-08:002011-03-08T22:41:26.464-08:00If the goal is to create a first person game, it m...If the goal is to create a first person game, it might be advised to keep character dialogue / thoughts to a minimum. Doing so would allow the player to create his or her own fantasy in regards to how the interactions go down. It would also keep the script size down to more manageable levels. An arguably better worded form of this argument can be found here: http://www.youtube.com/watch?v=UNOK4G02-kgAnonymousnoreply@blogger.com